![]() ![]() If something seems oddly familiar to about Ultionus and Phantis even to players who have never heard of the latter, it’s because outside of Spain Phantis was renamed and marketed as the sequel to a mediocre Dinamic shooter named Game Over. Unfortunately, said troll is a powerful and foppish warlord known as the Star Prince, meaning lots of resistance for Serena S as she attacks this hostile world. In Ultionus, however, A Petty Tale of Revenge is a suitable subtitle, as Serena’s attack is inspired not by loyalty or romance, but by an internet troll. Phantis‘s protagonist single handedly assaults a dangerous planet to exact revenge and rescue her captive boyfriend. The game’s heroine, Serena S, is also inspired by Phantis‘s female heroine, but her motivations have changed. Bado has worked as a pixel artist for several years, most prominently with GameLoft and WayForward. It’s vibrant, with a good variety of detail and unique backgrounds, thanks to long time artist Andrew Bado. However, while still a short game, it’s significantly larger than Phantis‘s abbreviated adventure. Those who have played the original game will find the design of the main character along with many of the game’s enemies and scenarios to be very familiar. I'm not sure if what I wrote was or will be helpful in any way - at least I hope so.Ultionus: A Petty Tale of Revenge looks like a typical attempt at a retro platformer at a glance, but it actually began life as a direct remake of the old Spanish Dinamic computer game Phantis. STEAM SHWOCASE ULTIONUS FREEIf they are used by a lot of people, it's the same as with the backgrounds = free advertising. So the important thing with Emoticons is, that they have to be useful in some way. I crafted the badges of those games and even bought the remaining Emotioncs I didn't get by crafting the badge to level 5. If other people see the background and also want to use the background - they may buy it or even get interested in the game it's from.Įmoticons While I won't use any Emoticons in this post to keep this neutral, I have to say, I use some Emoticons a lot. If people like the backgrounds of a game, they'll buy them or craft the badge to get them. If the game has some nice scenery in-game backgrounds - make a use of it. For example, they just put a character of the game on a plain black background. So many devs underestimate this and just throw out the most crappiest backgrounds. ![]() ![]() This is - kind of - a small, free advertising space for the game.īackgrounds: They can be used as a profile background. If people like anything of that, they'll use the market to get 'em.īadges: If someone likes the badge itself, that person might not only want to craft the badge, but also would like to showcase the badge in the top right of his profile. Now the important thing is not to just add some trading cards, badges, backgrounds and emoticons for them to be there, but to be actually used. What's important: For every sold trading card, background and emoticon on the community market, the dev gets 10%, but at least 0.01 EUR/USD/BRL/RUB or in whatever currency the item is sold. I won't get too deep into the details, since the FAQ should answer every question: So, there is the Trading Card System in Steam. Since there's a big discussion about how much - or less - the developer got for this game, just some small tips for getting a bit more out of it. ![]()
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